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Submitted on
February 22, 2007
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Fixed Post-Transforms in Apo C++

Journal Entry: Thu Feb 22, 2007, 1:29 PM
The infinitely wise and observant Joel Faber was kind enough to point out that post-transforms were broken in the previous C++ releases.  Why?  Well, you may remember me saying that Apo 2.05b2Z+C++ runs slowly, because I haven't figured how to compile the asm blocks?  Turns out there was a bug in the non-asm code in the regular Apo2.05b2 code.  This is all a round about way of saying I've fixed the post-transforms.  I think you'll find that this will make tiling with the shapes variation much easier and more interesting!  Download the new version here:

Apo 2.05beta2Z+C++ executable
Apo 2.05beta2Z+C++ source

Happy tiling =)

This Journal Skin was designed by Night-Beast and modified by cyberxaos
  • Listening to: the offspring
  • Watching: snow fall
  • Eating: trident gum
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:iconrajoflight:
it seems both links are dead; is there any other way to download it?
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:iconsilencefreedom:
Apo run with C++ :o, can't wait to try! damn it i no longer have to deal with Delphi again! thanks

uh oh, can't download, link died.
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:icontsims533:
tsims533 Aug 21, 2008  Hobbyist General Artist
Is Apo 2.05beta2Z+C++ still available? Having trouble with the link. Please help :(
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:iconakela9:
I just found this thru a tutorial and can't wait to try it out... *If I can figure it out... I'm kind of tech stupid* Anyway, thanks in advance! :)
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:iconakela9:
Thank you! I did!!

[link]
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:iconcyberxaos:
Wow, that's great... it looks like a photograph!
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:iconakela9:
Thank you, very much, hon. I had a lot of fun with it. :)
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:iconflangbg:
FlangBG Jul 4, 2008   Digital Artist
I can't find the program anywhere.
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:iconmiroku7109:
the link for the exe is broken D:
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